Extra lives : why video games matter
(Book)
Author
Status
Burlington Public Library - Non-fiction
794.8 BISSELL 2011
1 available
794.8 BISSELL 2011
1 available
Description
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Copies
Location | Call Number | Status |
---|---|---|
Burlington Public Library - Non-fiction | 794.8 BISSELL 2011 | Available |
More Details
Format
Book
Physical Desc
xiv, 242 pages ; 21 cm.
Language
English
Notes
General Note
Originally published: New York : Pantheon Books, c2010. With new appendix.
General Note
Includes index.
Description
"In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, Extra Lives is a milestone work about what might be the dominant popular art form of our time."--Publisher.
Citations
APA Citation, 7th Edition (style guide)
Bissell, T. (2011). Extra lives: why video games matter (1st Vintage Books ed.). Vintage Books.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Bissell, Tom, 1974-. 2011. Extra Lives: Why Video Games Matter. New York: Vintage Books.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Bissell, Tom, 1974-. Extra Lives: Why Video Games Matter New York: Vintage Books, 2011.
MLA Citation, 9th Edition (style guide)Bissell, Tom. Extra Lives: Why Video Games Matter 1st Vintage Books ed., Vintage Books, 2011.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
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